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ZQuake the quakeworld revitalization project
Last updated: 08.10.2007
Unsorted:
+ upload single-0.04.zip one day
+ Z_EXT_PM_TYPE
+ PM_FLY
- Q3 style tab completion, tab cycles through possible values
- advanced command completion - make optional?
+ serverinfo maxfps
- tp_point players
+ tp_took pointed
- f_powerup?
- s_staticLevel?
+ spectator chasecam fix
+ lagless demo recording
- tp_report [took] [death] [respawn] [powerup]
- rewrite teamskin/enemyskin stuff
- cg_drawCrosshairNames or something like that
+ expand $-expressions in loc strings
- +zoom/-zoom, cl_zoomfov, cl_zoomspeed[time]?
+ built-in Ocrana leds
- record [-temp|-mem]; savedemo
- rail trail effect (TE_LIGHTNING2 + -1 entity number?)
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OpenGL:
- nice teleport particles a la EyeCandy
+ gl_hwblend (0 for WinNT/2k)
+ real fullbright skins, not just the r_fullbrightSkins hack
- GL color flood protection
- gl_multitexture
+ skyboxes
- r_fastsky in GL: use non-subdivided polys?
- no sky subdivision on q1dm17?
+ .lit support?
- gl_lightmode 1
+ use multitexture for fullbright alias models
+ use multitexture for sky rendering
- colormap is ignored for all but player models - fix that ?
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Console:
+ qstat <server[:port]>. show gamedir, map, status, and player list?
- qping <server[:port]>? "reply from quake.orc.ru: 20ms"? qping -n 10
- customizable "hud". hud set fps "$fps" -4 -2
+ seta, aliasa
- reset <cvar>
? cvar_reset
- regexps in cvarlist & cmdlist
- regexps in msg_trigger
- advanced tab completion, e.g. alias foo <tab>, playdemo <tab>
- console alt+[numpad] => generate char by ASCII code (like in DOS or Windows)
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Networking:
- drop packets from foreign hosts
+ cl_maxmovemessages? (no 72 fps limit)
- rj prediction
- teleport prediction ?
- cl_fovtodemo (cl_recordfov)? i think not...
- cl_fovfrom[user]info or something; setu fov ?
+ record static sounds to demos?
- socks 5 support?
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Screen & menus:
- put more settings into the menus. "Renderer options", "OpenGL", "Teamplay".
- mouse cursor in menus
- server browser menu
- fix files/dirs with spaces in [qwz] demo player
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Software renderer & vid driver
- 16 bit software rendering
- "MGL for Quake"
- alt-tabbing/losing focus issues
+ (GL) vid_restart
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Server:
+ linux server slow rockets bug
+ mapname for zqds
+ sv_minpitch, sv_maxpitch (mirror to minpitch/maxpitch in serverinfo)
- maplist?
- sv_filteruserinfo
- sv_allow_fake?
- enhanced server console editing; -stdout to disable?
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New (alternative) cvar names?
? showturtle -> scr_showTurtle
? showpause -> scr_showPause
? block_switch -> vid_noAltTab
+ ambient_level -> s_ambientLevel
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Legend:
- - needs doing
+ - done
? - do we need it?
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