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ZQuake the quakeworld revitalization project

  • Client and server in one binary - the way it should have been from the start
  • Win32 priority fix in zqds - you can play with ping 13 on localhost now, and you don't need priority.exe any more!
  • All known qwsv security holes fixed
  • Highly tweaked & bugfixed networking/prediction code
  • More bindable keys, like capslock, numlock and keypad keys
  • Powerful scripting system
  • FPS settings menu - you can bump your fps considerably by removing annoying gibs/corpses/torches, etc, from the screen
  • Teamplay messages (%h, %a, %l, etc), with support for qizmo .loc files
  • Playback of Qizmo .qwz demos
  • Playback of NetQuake .dem demos
  • Demo player menu
  • Fullbright colors and colored dynamic lighting in GL
  • [hacky]lightmap overbrights in GL
  • gl_gamma and gl_contrast cvars - you don't have to adjust your monitor's brightness every time you want to play Quake :)
  • A number of renderer speedups (both software and GL), ZQuake runs roughly 10% faster than QWCL 2.30
  • Tons of bugfixes all over the engine
  • Single player and coop games.
  • Ability to save and load back single player games
  • And much more...

    For detailed help and new cvar description,
    please read the ZQuake User Manual (updated: 15.10.2003)