Client and server in one binary - the way it should have been from the start
Win32 priority fix in zqds - you can play with ping 13 on localhost now,
and you don't need priority.exe any more!
All known qwsv security holes fixed
Highly tweaked & bugfixed networking/prediction code
More bindable keys, like capslock, numlock and keypad keys
Powerful scripting system
FPS settings menu - you can bump your fps considerably by removing
annoying gibs/corpses/torches, etc, from the screen
Teamplay messages (%h, %a, %l, etc), with support for qizmo .loc files
Playback of Qizmo .qwz demos
Playback of NetQuake .dem demos
Demo player menu
Fullbright colors and colored dynamic lighting in GL
[hacky]lightmap overbrights in GL
gl_gamma and gl_contrast cvars - you don't have to adjust your monitor's
brightness every time you want to play Quake :)
A number of renderer speedups (both software and GL), ZQuake runs
roughly 10% faster than QWCL 2.30
Tons of bugfixes all over the engine
Single player and coop games.
Ability to save and load back single player games
And much more...
For detailed help and new cvar description,
please read the ZQuake User Manual (updated: 15.10.2003)
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